![]() ![]() Raiden's face can detach from the rest of his head to allow easy access to his eyeball. Like with Snake, the eye is movable and gives Raiden a lot of personality. Out of the package Raiden comes with a blue eye installed in his head. In addition to the fists, you get a pair of sword holding hands, two flat hands, two splayed hands, and one hand for holding the knife. Each hand also has an additional hinge for moving them either up and down or inward and outward depending on the hand. You get three types of display bases, a plethora of hands, a pair of blank faces for holding his different eyeballs (yes really), a little tool for messing around with his eyeballs, his High Frequency Blade, his knife, the articulated scabbard for both weapons, his Augmented Reality visor, a Revocontainer for storing some of the accessories, and a watermelon.Īll of Raiden's hands peg in at the wrist which allows them to rotate a full 360 degrees. Raiden comes with a good number of accessories for assisting him in cyborg ninja activities. Raiden's waist is made from a rubbery material that flexes around in order to help hide some of the gaps that open up as he moves. He has very smart joint placement that allows him to pose with all the agility befitting a cyborg ninja. The sculpted details of his body are nicely done with all the artificial muscle fibers and Yoji Shinkawa style bolted plates flowing into each other.Īs a Revoltech, Raiden possess a lot of articulation that is accomplished with Kaiyodo's trademark clicky joints. Raiden is alright at standing up unassisted but can be a little tipsy due to having feet that aren't exactly flat on the bottom. Raiden is made mostly out of hard PVC parts with some flexible bits in his waist. Raiden's employers at Maverick Security were able to give him a much more powerful form that is optimized for speed and power.The Revoltech figure stands about six inches tall and is quite gorgeous looking with its matte finish and clean sculpt. Jack is back in Metal Gear Rising: Revengeance with a new custom cyborg body that he received after a nasty run in with Brazilian Samurai (and toothpaste model) Jetstream Sam. Kaiyodo released a Revoltech of Raiden as he appeared in Revengeance Developed by Platinum Games, MGS:R borrows heavily from their other games such as Vanquish and as you control the cyborg ninja named Raiden and cut, cut, cut, and cut everything to tiny bits! Following up on their Snake. IDW's comics showed how with just a few panels, Metal Gear Solid 2's most jarring twists could not just feel realistic, but strengthen the journey of the story's hero and villain.Metal Gear Rising: Revengeance is a bit of an oddity in a series known for its tactical espionage action as it emphasizes high-speed action over stealth-based gameplay. Metal Gear Solid is beloved because of, not in spite of, its twisting, untrustworthy lore, but that can come at the cost of some moments falling by the wayside. However, that's fixed in the Metal Gear Solid: Sons of the Patriots IDW comic book adaptation by writer Alex Garner and artist Ashley Wood.Ĭonsidering the game plays around with what’s real and what isn’t, having these scenes play out with clear, concrete depictions of the past helps to clarify what actually happened before the events of the game, and they stick in the mind since fans actually see them happen in detail and in the same art style as the larger story (the game does have a few hand-drawn images to sell its backstory, but they lack detail and only serve to enhance the sense of unreality.) Given Raiden's later journey - as charted in Metal Gear Solid 4 and Metal Gear Rising: Revengeance- give him new ownership of his 'Jack the Ripper' past, it's especially important that fans actually feel some connection to this part of his history. This is intentional, but it means that some details the franchise wants fans to believe don't truly land. This is especially the case in a game where it's eventually revealed several major figures are unreliable narrators, blurring the lines of what's even meant to seem true. This is a perfect example of the old storytelling axiom of "show, don’t tell." If the audience doesn’t actually see the events in question play out, their impact is lessened. These twists also lack the impact to make them feel real, as many are delivered via CODEC conversations scenes where characters explain what happened previously through talking head-style exposition. These video game plot twists are ultimately ridiculous, made even more so by Metal Gear Solid's character designs - one can hardly imagine Solidus Snake taking the podium for his State of the Union address with two gigantic tentacles jutting out from his shoulders. Related: Metal Gear Solid Subtly Confirmed the Fate of Two Cut Bosses
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